Exploring the effectiveness of Virtual Tours, a Teaching Resource for STEAM-based Education.

  • Pablo Alberto Cerda-Luque Universidad Autónoma de Tamaulipas
  • María Eugenia Calvillo-Villicaña Universidad Autónoma de Tamaulipas
  • Liliana del Ángel Cortes Universidad Autónoma de Tamaulipas
  • José Alfredo Torres Grimaldo Universidad Autónoma de Tamaulipas
  • Rubén Suarez Escalona Universidad Autónoma de Nuevo León
Keywords: digital teaching tools, educational technology, educational innovation

Abstract

STEAM education (Science, Technology, Engineering, Art and Mathematics) prepares students for a complex and technological world; Therefore, teaching resources, such as virtual tours (VR), are essential in contemporary teaching, enhancing creativity, innovation and student engagement. This research reviews the literature and empirically analyzes the impact of VR in basic education, evaluating its effectiveness through a rubric applied in scientific dissemination events in southern Tamaulipas. The results show that VR increases motivation and academic performance by offering immersive and contextualized experiences. Challenges and opportunities to implement this technology are identified, highlighting its potential to transform 21st century education.

Published
2024-09-01