Serious games and the use of haptic devices for a multisensory experience.
Abstract
Education is changing drastically and you cannot pretend to continue teaching in the XXI century with twentieth century methodologies, so we are looking for emerging technologies to improve this process. One of these technologies is gamification and the use of serious games that combined with other new technologies such as affective computing, allow a new field in the area of learning and training. This paper proposes a review of the current literature and its expansion on the combination of these technologies and their application in the educational field, concluding with its importance and effectiveness.
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