Construction and analysis of the Digital Game for the teaching-learning process about Electronics version 2.0 during the COVID-19 pandemic.

Keywords: digital game, higher education, learning, ICT

Abstract

The objective of this quantitative research is to build the Digital Game for the teaching-learning process on Electronics (JDE) version 2.0 and analyze the impact of this technological tool in the Digital Design course during the COVID-19 pandemic. This work was carried out with the support of the UNAM-DGAPA-PAPIME Program with code PE400421. The results indicate that the JDE digital game simulator positively influences the assimilation of knowledge in the field of electronics, the development of skills for the field of electronics and learning from anywhere. In particular, the JDE version 2.0 digital game is a technological alternative that favors the teaching-learning process in the field of electronics.

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Published
2021-09-01