Gamification as didactics for the development of communicative skills of the English language: a theoretical reflection
Abstract
The main objective of this research was to carry out a theoretical reflection on gamification as a didactic strategy for the development of communicative skills in learning the English language. A qualitative documentary-type investigation was applied, where 10 investigations published in recent years were analyzed. It is concluded that gamification in teaching is important because it promotes motivation, commitment, active learning, immediate feedback, collaboration, personalization of learning and the transfer of skills. By taking advantage of the playful and motivating elements of games, gamification can significantly improve the educational experience and the achievement of learning objectives.